![]() ![]() I think, the main issue for SM64 hacks not working on the ED64 is that the injected code(by the hacking software such like level importer, TT64, etc.) in the ROM seems to be poorly coded. Seeing Cackletta ending like this isn't my goal as you irrationally believe. Cackletta hasn't did anything of this (yet). MrGreenThunderĬackletta, please stop replying him, Tarek already knows what you mean and you can see where he is going with this, even I am not an expert in SM64 hacking but I still get what you mean, It's foolproof and you don't want what he did to Ugotballs to happen to you, we all know ROM hacks can be expanded to 114MB, why don't we just discuss why hacks don't work on ED? Thanks.ĭifference here just is, that UGotBalls pretty much deserved it, after he went rage-mode and spammed the whole forums. ![]() ![]() We've only had to go up to 64MB at the moment. The only thing bothering me (and probably Tarek) is that you said current ROM hacks, as you implied that they are 114MB by default. You could fit 100 32圆4 textures (or 100,000 vertices) in a 1MB expansion. Also, 114MB? How do you plan to use 50MB of extra space just for custom RAM banks? That's entirely unnecessary. If your ROM is larger than 64MB, then it is a custom self-mod method, and you basically broke our warranty. It won't get you anywhere but just into deep trouble. No one is being cocky here and you shouldn't go over the red line. Last edited on 07:55:49 PM by Tarek701 cpuHacka101įirst off, no need to get offensive now. My Mail | My Posts | PM Me | My YT Channel | My SMW ASM Tutorial (German) You are able to expand even further(by hand or by using a different expansion tool), but you obviously don't need to do this if you want to create a great hack. To the beginners which E-mail spammed me after Cackletta's successful attempt of confusing anyone:īy default every ROM is expanded to 64MB and not more. I'm aware of that someone might want to need more space and eventually expand it to 114MB, but you're talking like if it's already a default thing and everyone does it, which clearly IS NOT the case. If you can't, then I please you to correct your phrases( "Do you not know hacks are now expanded by 114MB" to "And what about ROMs, like mine, which is 114MB big?" and "current ROM hacks" to "my ROM hack"). Anything else is not "default" in my eyes and goes more to category: "Exceptional". By significant I mean a big amount of people doing this currently which covers around the half of the community. And by significant I don't mean only 1 or 2 hacks. You may list me a significant amount of hacks which are now expanded by 114MB and eventually (in case it exists) the tool which was used to expand the ROM to 114MB. You're basically saying that every hack is expanded by 114MB by default, which is not the case, because every hack is only expanded by 65MB. So, your phrase is still contradictory and makes no sense: "current ROM hacks" and "Do you not know hacks are now expanded by 114MB?". I just see only your hack expanded by 114MB. (8 or 9 Years now) I've uploaded the whole N64DevKit a while ago, where I learned the most stuff about the N64: I have a very good knowledge about how the N64 and the game works(including the work of MIPS CPU, RCP(and the RCPBlocks, etc) and studied it a very long time, starting from 2006. Don't say what you don't know man + still being cocky when you are wrong, current ROM hacks are now expanded to 114MB especially when you want to do AREAL importing and expand RAM banks w/ Level scripts.įirst off, no need to get offensive now. ![]()
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